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Legion of Man Units - Select a unit for details
Beast Horde Units - Select a unit for details
Hellbourne/Special Units - Select for details Tech Trees
 
Conjurer

Formed from earth and plant alike, Conjurers are able to call upon nature to create, protect, and mend the structures necessary for the growth of the Horde. This same spiritual gift allows Conjurers to launch magical attacks against those who threaten them or their work.
Hit Points: 370
Regen: 1
Mana: 275
Regen: 2.5
Stamina: 150
Regen: 14
Armor Rating: 9
Melee Reduction: 16.2%
Range Reduction: 35.1%
Speed: 203 Units

Prerequisites:

Lair

Unit Cost: 0 Gold
Bounty: 200 Gold
Exp. Given: 50

Thorned Claws

Though conjurers are gentle creatures when tending to nature, they are equipped with sharp claws capable of rending human flesh at the least provocation.
Melee Attack
Min. Dmg
Max. Dmg
Attack Time
Chain Time
Swing 1:
50
60
0.765 sec
0.4 sec
Swing 2:
73
83
0.765 sec
0.4 sec
Swing 3:
135
145
1.028 sec
None

Venomous Spore

Demonstrating that they are as much flora as fauna, conjurers can eject venomous spores from their arms to poison enemies from a distance.
Minimum Damage: 65
Maximum Damage: 80
Automatic: No
Speed: 1.4 Sec
Mana Cost: 17 Mana
Attack Type: Ranged

Entangle Trap

Enemies within the radius of this spell are rooted in place for 2.5 seconds. The targets are set free sooner if they receive more than 50 damage.
Mana Cost: 90
Cooldown: 30 Sec
Type: Area of Effect

Mana Fountain

Places a mana fountain on the field for 30 seconds that restores 50% of a player's maximum mana when used. The conjurer who places the mana well is awarded 25 experience for each player who uses it.
Mana Cost: 100
Cooldown: 120 Sec
Type: Gadget

Poisonous Venus

Places a poisonous venus plant with 400 health on the field that will shoot at enemies for 20 seconds.
Mana Cost: 100
Cooldown: 75 Sec
Type: Gadget
Prerequisites: Nexus

Build

When no commander is present, this skill grants access to the build menu, allowing conjurers to build any structure of the Beast horde.


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