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Chaplain

It is in service to Sol, Father of Light, that Chaplains take up their holy staves and heed the call to battle. From their faith comes the power to heal friend and destroy foe, and the curses called down by Chaplains can make even a Behemoth fall before a humble warrior. Even death itself is no barrier to their magic, for Chaplains may raise fallen comrades or cast Hellbourne back from whence they came.
Hit Points: 35000000
Regen: 2.5
Mana: 450
Regen: 3
Stamina: 150
Regen: 14
Armor Rating: 5
Melee Reduction: 0%
Range Reduction: 0%
Speed: 198 Units

Prerequisites:

Monastery

Unit Cost: 0 Gold
Bounty: 200 Gold
Exp. Given: 50

Melee Attack
Min. Dmg
Max. Dmg
Attack Time
Chain Time
Swing 1:
0
0
0 sec
None

Minimum Damage: 0
Maximum Damage: 0
Automatic: No
Speed: 0 Sec
Ammo: Rounds
Attack Type: Ranged

Mana Cost: 0
Cooldown: 0 Sec
Type: Instant

Mana Cost: 0
Cooldown: 0 Sec
Type: Instant

Mana Cost: 0
Cooldown: 0 Sec
Type: Instant

Mana Cost: 0
Cooldown: 0 Sec
Type: Instant


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